![]() ![]() ![]() Programming a machine to play chess is not tricky, but programming it so it can become a strong chess player is very hard. And that is exactly why people wanted to build a machine that could follow some arbitrary rules of our game and become so good at it that it could one day beat us at it. And many people argued that a machine that could successfully play chess would prove that thinking can be modeled/understood or that machines can be built to think. Chess is mental torture.” - Garry Kasparov (1990s)Ĭhess has long been regarded as the game of intellect. hen why teach machines to play chess? “The public must come to see that chess is a violent sport. Those are our actions, that is our goal and we balance strategy and tactics to suit those. DEEP BLUE CHESS ALGORITHM HOW TOWhy would anyone want to teach a machine how to follow some arbitrary man-made rules to move a bunch of wooden pieces on checkerboard, with the sole aim of cornering one special wooden piece? It’s so human to attack and capture pawns, knights, bishops and the queen to finally corner the king into an inescapable position. Garry Kasparov (Time Magazine) The (AI and chess) road so far* Being like a human, but (still) not being human This part will cover the summary of innovations in chess programs, leading up to and including Deep Blue, focusing both on technical details (from papers of the Deep Blue team) as well as social and cultural reactions to Deep Blue vs. Part 7: Machines That Play (Backgammon) Part 4: Machines That Play (Deep Blue) If you want a summary of the first 5 parts, focusing on the human elements, go here. Part 5: Machines That Play (Post Deep Blue) Part 4: Machines That Play (Deep Blue) - this one Part 3: Machines That Play (Chess-Before Deep Blue) Part 2: Machines That Play (Building Chess Machines) Part 1: Machines That Play (Overview) - this one The following topics are covered: how to build chess machines, Shannon’s work on chess, Turing’s work on chess, The Turk, El Ajedrecista, MANIAC, Bernstein chess program, Samuel’s checkers, Mac Hack VI, Cray Blitz, BKG, HiTech, Chinook, Deep Thought, TD-Gammon, and Deep Blue. DEEP BLUE CHESS ALGORITHM SERIESThis series covers the history of Artificial Intelligence and games (until Deep Blue) and focuses on machines that played chess, checkers, and backgammon. Machines That Play series has been broken into 7 parts. ![]()
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